Elemental HERO Poison Rose
EARTH 6

Elemental HERO Poison Rose

  • Archetype:
  • Elemental HERO

  • ATK:
  • 1900

  • DEF:
  • 2000

  • View:
  • 3208




Cannot be Normal Summoned or Set. Must be Special Summoned with "Rose Bud" and cannot be Special Summoned by other ways. Each time this card inflicts Battle Damage to your opponent: It gains 200 ATK and loses 200 DEF. Your opponent can only target "Elemental HERO Poison Rose" for attacks.




 
 
AI Power Analysis
Boss/End-boardConfidence: Medium
45± 8/ 100
Power Score
Intrinsic 44
Deck 45

Elemental HERO Poison Rose — Power Evaluation

Final Score: 45 ± 8 · Confidence: Medium

  • Intrinsic: 44 · Deck: 45 · Meta: provisional
  • Primary role: Boss/End-board · Secondary: Utility

Why it scores here

Poison Rose is a 1900-ATK Level 6 body that can only be Special Summoned through "Rose Bud", and its only on-card effect is to gain 200 ATK per battle damage dealt, with an attack-only targeting restriction for the opponent. The score rests on being a playable late-game attacker that the opponent must deal with in combat, not on its ATK. The combo evidence is empty, so conversion is inferred from text alone, and the 1900 ATK earns nothing by itself. The Rose Bud summon requirement and the self-restriction on Normal Summon and Set cost points under deckbuilding efficiency and deck power.

Axis scores

Axis Score Evidence
Accessibility 50 Summoning depends on "Rose Bud", a named second card whose text is not in the evidence, and no combo starter data exists; decks show it live in 19 recent lists at 1.26 average copies (observed; the Rose Bud route itself is text-only).
Combo & Conversion 35 No recorded boards, so the conversion of a single Poison Rose into a board is text-only inference: it is a single attacker that grows only after dealing battle damage (inferred).
Resource Economy 25 The text gives no card advantage, search, or recursion, so the card is roughly even at best and sometimes a card down after the Rose Bud cost (verified from text).
Effect & Interaction 30 The attack-only targeting restriction protects the body from non-attack effects but provides no negation or removal of its own (verified from text, inferred as soft interaction).
Material Utility 45 A Level 6 EARTH Plant is a generic material body, and its battle-based ATK gain does not depend on the effect being active to remain a usable material (inferred from text and attributes).
Resilience & Flexibility 40 The attack-only targeting rule survives most non-attack interaction, but the body is a single zone with no redundancy and its ATK gain requires the battle to happen first (inferred).
Deck-Building Efficiency 50 Cannot be Normal Summoned or Set means each copy needs Rose Bud in hand or the GY route, a mild restriction that is well observed in the 1.26-copy average (observed plus verified from text).

Calculation

Weight profile: Boss / End-board primary role weights, single role; no secondary blend applied. Intrinsic ≈ 44, Deck ≈ 45, Meta = provisional. Modifiers: Self-locking summon restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, combos absent, meta unknown)

Strengths

  • Live in 19 recent decks across 6 archetypes, so the card is consistently played (observed).
  • A Level 6 EARTH Plant body is a generic material fit for Level 6 and EARTH-attribute summons (inferred).
  • The attack-only targeting restriction makes it harder for the opponent to target it with non-attack effects (verified from text).

Weaknesses

  • Cannot be Normal Summoned or Set, so it needs Rose Bud or another Special Summon route every time (verified from text).
  • ATK gain only occurs after battle damage, so the card does nothing on its own in the early turns (verified from text).
  • No combo evidence supplied, so its board conversion is unproven (data gap).

Counters / choke points

  • Non-attack effects that remove or negate the Special Summon route, such as stopping Rose Bud, which is the required summon source (inferred).
  • Battle-based interaction or a monster that prevents battle damage, which blocks the ATK gain trigger (inferred).

Best use

A battle-focused Special Summon boss that grows after each battle damage hit and can be attacked only by the opponent's attacks.. Decks: Elemental HERO, Gem-Knights, Predaplant. Suggested copies: 1.

Evidence & gaps

  • Verified: Cannot be Normal Summoned or Set; must be Special Summoned with "Rose Bud" and no other way (card text).; Gains 200 ATK and loses 200 DEF each time it inflicts battle damage to the opponent (card text).; The opponent can only target it for attacks (card text).; Listed in 19 recent decks, 13 of them gameplay type 4 (deck evidence).
  • Observed: Average 1.26 copies per deck, 16 decks at 1 copy (deck evidence).; Top partner co-occurrence of 52.6% across 10 decks with the Gem-Knight and Predaplant cores (deck evidence).
  • Inferred: The card is a Boss/End-board piece rather than a starter, based on the battle-gated effect and the absence of combo data.; Its Special Summon route through Rose Bud creates a mild self-restriction that lowers deck efficiency.; A battle-damage trigger gives it a soft resilience against non-attack effects only.
  • Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied Rose Bud card text not in evidence; the summon route cannot be checked for cost or restrictions no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); inclusion % inferred from the deck sample only no starter-count data for the deck resilience term; set to neutral











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